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  2. Category:Drawing video games - Wikipedia

    en.wikipedia.org/wiki/Category:Drawing_video_games

    Pages in category "Drawing video games" The following 32 pages are in this category, out of 32 total. ... Color a Dinosaur; Computerized Coloring Books;

  3. Video game art - Wikipedia

    en.wikipedia.org/wiki/Video_game_art

    Video game art is a form of computer art employing video games as the artistic medium.Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention ...

  4. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    Lighting artist: A video game artist who works on the light dynamics of a video game. Lighting artists adjust colours and brightness to add mood to the game. The lighting changes made in a video game depends on the type of game being created. The goal of the lighting artist is to create a mood that suits the scene and the game. [21] [35]

  5. List of fictional humanoid species in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_fictional_humanoid...

    Lizard people that live in a large swamp called the Black Marsh. Are capable of breathing in water and have developed immunity to certain diseases. [1] Asari: Mass Effect: A monogendered, feminine race capable of reproducing with members of any other species. [2] Baraka TERA: The Baraka are descendants of Giants known for their extreme strength ...

  6. Art Academy - Wikipedia

    en.wikipedia.org/wiki/Art_Academy

    Pokémon Art Academy is an educational drawing video game developed by Headstrong Games, published by Nintendo for the Nintendo 3DS.It is a spin-off of the Art Academy series featuring characters from the Pokémon media franchise, and was released in Europe and Australia in July 2014, and North America in October.

  7. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    After drawing the outline, back-face culling is set back to normal to draw the shading and optional textures of the object. Finally, the image is composited via Z-buffering, as the back-faces always lie deeper in the scene than the front-faces. The result is that the object is drawn with a black outline and interior contour lines.

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  9. Category:Video game characters - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_characters

    Category: Video game characters. ... Video game characters based on real people (45 P) T. Transhuman characters in video games (6 C) Twin characters in video games (23 P)

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