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  2. RITE Method - Wikipedia

    en.wikipedia.org/wiki/RITE_Method

    It has many similarities to "traditional" [3] or "discount" [4] usability testing. The tester and team must define a target population for testing, schedule participants to come into the lab, decide on how the users' behaviors will be measured, construct a test script and have participants engage in a verbal protocol (e.g. think aloud).

  3. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    Examples of products that commonly benefit from usability testing are food, consumer products, websites or web applications, computer interfaces, documents, and devices. Usability testing measures the usability, or ease of use, of a specific object or set of objects, whereas general human–computer interaction studies attempt to formulate ...

  4. Mobile application testing - Wikipedia

    en.wikipedia.org/wiki/Mobile_application_testing

    Test method: There are two main ways of testing mobile applications: testing on real devices or testing on emulators. [6] Emulators often miss issues that can only be caught by testing on real devices, but because of the multitude of different devices in the market, real devices can be expensive to purchase and time-consuming to use for testing.

  5. Software testing - Wikipedia

    en.wikipedia.org/wiki/Software_testing

    Test development: test procedures, test scenarios, test cases, test datasets, test scripts to use in testing software. Test execution: testers execute the software based on the plans and test documents then report any errors found to the development team. This part could be complex when running tests with a lack of programming knowledge.

  6. Think aloud protocol - Wikipedia

    en.wikipedia.org/wiki/Think_aloud_protocol

    [8] These differences arise from the specific needs and context of usability testing; practitioners should be aware of these differences and adjust their method to meet their needs while still collecting valid data. For example, they may need to prompt for additional information more often than Ericsson and Simon would allow, but should take ...

  7. Usability lab - Wikipedia

    en.wikipedia.org/wiki/Usability_lab

    Usability is defined by how effectively users can use a product, a brochure, application, website, software package, or video game to achieve their goals. [1] Usability testing is a practice used within the field of user-centered design and user experience that allows for the designers to interact with the users directly about the product to make any necessary modifications to the prototype of ...

  8. Test script - Wikipedia

    en.wikipedia.org/wiki/Test_script

    Test scripts written as a short program can either be written using a special automated functional GUI test tool (such as HP QuickTest Professional, Borland SilkTest, IBM TPNS and Rational Robot) or in a well-known programming language (such as C++, C#, Tcl, Expect, Java, PHP, Perl, Powershell, Python, or Ruby). As documented in IEEE, ISO and IEC.

  9. Component-based usability testing - Wikipedia

    en.wikipedia.org/wiki/Component-based_usability...

    SVTP is therefore suitable as part of a software-integration test. In MVTP on the other hand, multiple versions of a single component are tested while the remaining components in the system remain unchanged. The focus is on identifying the version with the highest usability of specific interaction component.