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3D Movie Maker: MIT License: 1995 March 18, 1995 Akeytsu: Commercial proprietary software: Aladdin4D: Commercial proprietary software: ongoing Anim8or: Freeware: Autodesk 3ds Max: Trialware: April 1996 ongoing Autodesk Maya: Trialware: February 1, 1998 ongoing Autodesk MotionBuilder: Trialware: Autodesk Softimage: Discontinued 2000 2015 Blender ...
Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics , interactive 3D applications, virtual reality , and, formerly, video games.
Ray Dream Studio was a 3D modeling software application initially developed for the Macintosh in 1989. A less expensive, more limited version lacking animation capability was sold as Ray Dream Designer. RenderMan is a renderer, used in many studios. Animation packages such as 3DS Max and Maya can pipeline to RenderMan to do all the rendering.
Ton Roosendaal (Dutch: [tɔn ˈroːzə(n)ˌdaːl]; born 20 March 1960 [1]) is a Dutch software developer and film producer.He is the original creator of the open-source 3D creation suite Blender and Traces [2] (an Amiga ray tracer which was the forerunner of Blender).
Pixar RenderMan (also known as RenderMan) [1] is a photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties. In 2015, a free non-commercial version of RenderMan became available. [2]
Its character animation toolset expanded substantially with the addition of inverse kinematics in version 2, which was used to animate the dinosaurs in Jurassic Park. [2] In 1994, Microsoft acquired Softimage with the intention of introducing high-end 3D animation software to its Windows NT platform, and subsequently renamed it "Softimage 3D". [3]
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
The software allows users to import computer-generated models into a virtual space that can be moved and animated accordingly. The positioning of the computer-generated figures can be easily altered, the facial expressions can be altered (as long as the model has morphs to use), and motion data can be applied to the model to make it move.
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