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  2. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    Where the previous value of the frame pointer is stored, which is used to restore the stack frame when the subroutine ends. Options include within the call stack, or in a specific register. Sometimes frame pointers are not used at all. [2]

  3. Call stack - Wikipedia

    en.wikipedia.org/wiki/Call_stack

    This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply the "stack". Although maintenance of the call stack is important for the proper functioning of most software , the details are normally hidden and automatic in high-level programming languages .

  4. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    In C#, apart from the distinction between value types and reference types, there is also a separate concept called reference variables. [3] A reference variable, once declared and bound, behaves as an alias of the original variable, but it can also be rebounded to another variable by using the reference assignment operator = ref .

  5. Coroutine - Wikipedia

    en.wikipedia.org/wiki/Coroutine

    These functions save and restore, respectively, the stack pointer, program counter, callee-saved registers, and any other internal state as required by the ABI, such that returning to a coroutine after having yielded restores all the state that would be restored upon returning from a function call.

  6. Stack trace - Wikipedia

    en.wikipedia.org/wiki/Stack_trace

    In computing, a stack trace (also called stack backtrace [1] or stack traceback [2]) is a report of the active stack frames at a certain point in time during the execution of a program. When a program is run, memory is often dynamically allocated in two places: the stack and the heap .

  7. Stack register - Wikipedia

    en.wikipedia.org/wiki/Stack_register

    The stack segment register (SS) is usually used to store information about the memory segment that stores the call stack of currently executed program. SP points to current stack top. By default, the stack grows downward in memory, so newer values are placed at lower memory addresses. To save a value to the stack, the PUSH instruction

  8. Stack machine - Wikipedia

    en.wikipedia.org/wiki/Stack_machine

    Typical Java interpreters do not buffer the top-of-stack this way, however, because the program and stack have a mix of short and wide data values. If the hardwired stack machine has 2 or more top-stack registers, or a register file, then all memory access is avoided in this example and there is only 1 data cache cycle.

  9. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    The stack is often used to store variables of fixed length local to the currently active functions. Programmers may further choose to explicitly use the stack to store local data of variable length. If a region of memory lies on the thread's stack, that memory is said to have been allocated on the stack, i.e. stack-based memory allocation (SBMA).