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  2. Duke Nukem - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem

    Duke Nukem 3D was released for MS-DOS, Mac OS, PlayStation, Sega Saturn, game.com, Sega Genesis/Mega Drive, Nintendo 64, and later re-released during 2008 for Xbox Live Arcade, and for iOS and Nokia N900 during 2009. Duke Nukem 3D has more than a dozen expansion packs.

  3. Duke Nukem: Manhattan Project - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem:_Manhattan_Project

    A port of Duke Nukem: Manhattan Project was released to the Xbox Live Arcade on June 23, 2010, for 800 Microsoft Points (MSP). The release includes two avatar awards (Jetpack and Duke Nukem logo T-shirt) that can be unlocked in game.

  4. Duke Nukem Forever - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_Forever

    Duke Nukem Forever is a 2011 first-person shooter game developed by Gearbox Software and published by 2K for Windows, PlayStation 3, Xbox 360 and Mac OS X. [3] [4] It is the fourth main installment in the Duke Nukem series and the sequel to Duke Nukem 3D (1996).

  5. Duke Nukem 3D - Wikipedia

    en.wikipedia.org/wiki/Duke_Nukem_3D

    Duke Nukem 3D is a first-person shooter video game developed by 3D Realms.It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.. Duke Nukem 3D features the adventures of the titular Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth.

  6. List of Duke Nukem media - Wikipedia

    en.wikipedia.org/wiki/List_of_Duke_Nukem_media

    This is a list of media related to the Duke Nukem series of video games. Duke Nukem was originally created by Apogee Software . This list contains all officially released, scheduled, and canceled Duke Nukem media, as well as some fan-made games.

  7. List of 3D Realms games - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_Realms_games

    Also beginning in 1997, with their licensed Duke Nukem sequels, 3D Realms shifted from episodic MS-DOS titles to non-episodic console and personal computer games. In the process it abandoned the shareware model in favor of a traditional publishing model; it also largely ceased its activities as a developer that same year, releasing only Shadow ...

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