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  2. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    FSR 3 adds frame generation and "native antialiasing". Frame generation increases the perceived frame rate of a game. "Native antialiasing", similar to Nvidia's DLAA, can be used without upscaling for improved antialiasing; it can also be combined with frame generation and Anti-Lag+. [13] [14] The standard presets for FSR by AMD can be found in ...

  3. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    The DLSS frame generation algorithm takes two rendered frames from the rendering pipeline and generates a new frame that smoothly transitions between them. So for every frame rendered, one additional frame is generated. [2] DLSS 3.0 makes use of a new generation Optical Flow Accelerator (OFA) included in Ada Lovelace generation RTX GPUs.

  4. Video Core Next - Wikipedia

    en.wikipedia.org/wiki/Video_Core_Next

    VCN 3.0 implements H.264 B-frames, which was present in Video Coding Engine 2.0 but taken out with VCE 3.0. [6] VCN 4.0 adds AV1 encode. [7] H.264 quality is higher with VCN 4.0 (as part of RDNA 3) compared to previous generations, but still lags behind Intel and Nvidia hardware codecs. [8]

  5. List of AMD graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_graphics...

    GCN 2 nd gen: 1.2 11 (FL 12_0) 12 (FL 12_0) 2.0 (1.2 in MacOS, Linux) 2.1 Beta in Linux ROCm 2.2 possible 2013 Radeon HD 7790 Volcanic Islands: GCN 3 rd gen: 2014 Radeon R9 285 Arctic Islands: GCN 4 th gen: 28 nm 14 nm 1.2 1.3 (GCN 4) Supported 2016 Radeon RX 480 Polaris: 2017 Radeon 520/530 Radeon RX 530/550/570/580 Vega: GCN 5 th gen: 14 nm 7 ...

  6. Graphics Core Next - Wikipedia

    en.wikipedia.org/wiki/Graphics_Core_Next

    As of July 2017, the Graphics Core Next instruction set has seen five iterations. The differences between the first four generations are rather minimal, but the fifth-generation GCN architecture features heavily modified stream processors to improve performance and support the simultaneous processing of two lower-precision numbers in place of a single higher-precision number.

  7. Maxwell (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Maxwell_(microarchitecture)

    Photo of James Clerk Maxwell, eponym of architecture. Maxwell is the codename for a GPU microarchitecture developed by Nvidia as the successor to the Kepler microarchitecture. . The Maxwell architecture was introduced in later models of the GeForce 700 series and is also used in the GeForce 800M series, GeForce 900 series, and Quadro Mxxx series, as well as some Jetson produ

  8. GeForce 40 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_40_series

    In prior generations (e.g., the GeForce GTX 10, RTX 20 and RTX 30 series), a 192-bit bus width had been reserved for XX60-class cards and below. [53] These changes made the card up to 30% slower than the RTX 4080 16GB in memory-agnostic performance, while being priced significantly higher than previous XX70-class cards ($900 vs. $500 for the ...

  9. Falcon 3.0 - Wikipedia

    en.wikipedia.org/wiki/Falcon_3.0

    That year, Falcon Gold was also ranked as the 80th top game of all time by Next Generation. [11] In 1994, PC Gamer US named Falcon 3.0 the 15th best computer game ever. The editors wrote at the time that no other jet simulation could surpass Spectrum Holobyte's Falcon 3.0 for its realism and detailed flight models. [12]