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Need for Speed: Underground 2 is a 2004 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighth installment in the Need for Speed series and the direct sequel to Need for Speed: Underground. It was developed for Windows, GameCube, PlayStation 2, and Xbox.
Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]
Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games (the developers of the Burnout series). [1] Most entries in the series are generally arcade racing games centered around illegal street racing, and tasks players to complete various types of races, while evading the local law enforcement in police pursuits.
Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series following Hot Pursuit 2 (2002). It was developed by EA Black Box and published by Electronic Arts. Three different versions of the game were produced: one for consoles and Microsoft Windows, and another for the Game Boy Advance.
I've beaten the US 1.2 version of NFS: Underground 2 with the maximum reputation points (300) achieved in every career-mode race, all wins/no losses in career mode (including all the SUV races and unmarked secret races), all hidden bank and info markers acquired, all shop locations identified on the map, all outrun races won (no losses), all ...
The Ducks traded Cam Fowler to the St. Louis Blues on Saturday, abruptly ending the veteran defenseman's 15-season tenure in Anaheim. The Blues sent a second-round pick in 2027 and minor-league ...
Need for Speed takes place in the fictional city of Ventura Bay and its surroundings which is based on Los Angeles. [3] [4] [5] Need for Speed has a redesigned 'Wrap Editor', and body modifications return to the series after nearly five years. The game features real-life tuning companies including RAUH-Welt Begriff, SEIBON, and RTR Mustang.
Ousmane averages 12.2 points per game for the Cowboys, second to Marchelus Avery (13.0). "It helps when we get him the basketball," first-year Cowboys coach Steve Lutz said of Ousmane. "We don't ...