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Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]
A gacha game (Japanese: ガチャ ゲーム, Hepburn: gacha gēmu) is a game, typically a video game, that implements the gachapon machine style mechanics. Similar to loot boxes , Live Service gacha games entice players to spend in-game currency to receive a random in-game item .
Gacha games are video games that implement the gacha (toy vending machine) mechanic. Similar to loot boxes, gacha games induce players to spend in-game currency to receive a random virtual item. Most of these games are free-to-play mobile games, where the gacha serves as an incentive to spend real-world money. [74] [75]
Gacha games are video games that implement the gashapon mechanic. Gashapon is a type of a Japanese vending machine in which people insert a coin to acquire a random toy capsule. In gacha games, players pay virtual currency (bought with real money or acquired in-game) to acquire random game characters or pieces of equipment of varying rarity and ...
Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.
In the 1990s, game creation systems for the IBM PC shifted both to the more general and the more specific. Whereas frameworks like RSD Game-Maker and Klik & Play attempted to accommodate any genre, communities grew around games like ZZT (later MegaZeux [ 4 ] ) that permitted such extensive user modification that they essentially became de facto ...