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  2. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Because the event loop of retrieving/dispatching of events are common amongst applications, many programming frameworks take care of their implementation and expect the user to provide only the code for the event handlers. RPG, an early programming language from IBM, whose 1960s design concept was similar to event-driven programming discussed ...

  3. Generator (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Generator_(computer...

    In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop.All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.

  4. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  5. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  6. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  7. Event-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Event-driven_architecture

    This is the second logical layer. An event channel is a mechanism of propagating the information collected from an event generator to the event engine [10] or sink. This could be a TCP/IP connection, or any type of an input file (flat, XML format, e-mail, etc.). Several event channels can be opened at the same time.

  8. Code generation - Wikipedia

    en.wikipedia.org/wiki/Code_generation

    Code generation (compiler), a mechanism to produce the executable form of computer programs, such as machine code, in some automatic manner; Automatic programming (source code generation), the act of generating source code based on an ontological model such as a template; Generating code at run time in self-modifying code and just-in-time ...

  9. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...