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  2. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    [1] [2] An instance variable has similarities with a class variable, [3] but is non-static. An instance variable is a variable which is declared in a class but outside of constructors, methods, or blocks. Instance variables are created when an object is instantiated, and are accessible to all the constructors, methods, or blocks in the class.

  3. List object - Wikipedia

    en.wikipedia.org/wiki/List_object

    Let C be a category with finite products and a terminal object 1. A list object over an object A of C is: an object L A, a morphism o A : 1 → L A, and; a morphism s A : A × L A → L A; such that for any object B of C with maps b : 1 → B and t : A × B → B, there exists a unique f : L A → B such that the following diagram commutes:

  4. List (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/List_(abstract_data_type)

    A singly-linked list structure, implementing a list with three integer elements. The term list is also used for several concrete data structures that can be used to implement abstract lists, especially linked lists and arrays. In some contexts, such as in Lisp programming, the term list may refer specifically to a linked list rather than an array.

  5. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    An object expresses data type as an interface – the type of each member variable and the signature of each member function (method). A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3]

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In the above UML class diagram, the Creator class that requires a Product object does not instantiate the Product1 class directly. Instead, the Creator refers to a separate factoryMethod() to create a product object, which makes the Creator independent of the exact concrete class that is instantiated.

  8. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Fields may also be known as members, attributes, or properties. Objects are typically stored as contiguous regions of memory. Objects are accessed somewhat like variables with complex internal structures, and in many languages are effectively pointers, serving as actual references to a single instance of said object in memory within a heap or ...

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]