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  2. List of Nintendo development teams - Wikipedia

    en.wikipedia.org/wiki/List_of_Nintendo...

    Nintendo is one of the world's biggest video game development companies, having created several successful franchises. Because of its storied history, the developer employs a methodical system of software and hardware development that is mainly centralized within its offices in Kyoto and Tokyo, in cooperation with its division Nintendo of America in Redmond, Washington.

  3. Nintendo Software Planning & Development - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Software_Planning...

    Nintendo Software Development & Design was an experimental software development team assembled by Nintendo Co., Ltd. president Satoru Iwata. [96] The team was originally assembled as a System Service Task Force that would develop all the unique internal system software for the Nintendo DS and Nintendo Wii. [97]

  4. Nintendo Entertainment Planning & Development - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment...

    Mainly located in Kyoto, the Nintendo division works similarly to its two predecessors before the merger and is divided into many groups. It has ten production groups responsible for development or production of games, each of them having their own managers, producers and project leads working on specific series and focus, with them using the pool of talents in the division for each project.

  5. File:Nintendo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Nintendo.svg

    English: Nintendo logo, SVG format. In 2016, Nintendo phased out their grey variant as the company's main logo and re-introduced their red color, when Tatsumi Kimishima took the company helm, Nintendo's logo was changed to white-on-red. The grey logo, however, continues to be officially used as its corporate image.

  6. Nintendo Entertainment Analysis & Development - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment...

    The success of Shigeru Miyamoto's Donkey Kong arcade game was a deciding factor in the creation of Nintendo R&D4.. Circa 1984, Hiroshi Imanishi oversaw the creation of Research & Development No. 4 Department (commonly abbreviated to Nintendo R&D4), as a new development department dedicated to developing video games for dedicated consoles, complementing the other three existing departments in ...

  7. Nintendo Research & Development 1 - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Research...

    Nintendo Research & Development No. 1 Department [a] (commonly abbreviated as Nintendo R&D1 and formerly known as Nintendo Research & Development Department [b] before splitting in 1978) was a division of Nintendo, and is its oldest development team. [2]

  8. Nintendo Research & Engineering - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Research...

    This left Nintendo's historic handheld game console and game development department without leadership. As such, then Nintendo president Hiroshi Yamauchi spun-off the hardware development team into a new development department, called Nintendo Research & Engineering, appointing Satoru Okada as general manager. The software development team ...

  9. Category:Nintendo divisions and subsidiaries - Wikipedia

    en.wikipedia.org/wiki/Category:Nintendo...

    Nintendo Platform Technology Development; Nintendo European Research & Development; Nintendo Integrated Research & Development; Nintendo System Development; Nintendo Pictures; Nintendo Research & Development 1; Nintendo Research & Development 2; Nintendo Research & Engineering; Nintendo Software Planning & Development; Nintendo Software Technology