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VRChat is also playable without a virtual reality device in a "desktop" [3] mode designed for a mouse and keyboard, gamepad, or mobile app for touchscreen devices. VRChat was first released as a Windows application for the Oculus Rift DK1 prototype on January 16, 2014, and was later released to the Steam early access program on February 1, 2017.
The platform enables user-created 3D spaces where people can create and share interactive social experiences, such as playing games, watching videos, and having conversations in VR. Each participant is represented by a detailed avatar that is the graphical representation of the user, including speech-driven facial animations and motion-driven ...
Neuro-sama is an artificial intelligence VTuber and chatbot that livestreams on her creator's Twitch channel "vedal987". Her speech and personality are powered by an artificial intelligence (AI) system which utilizes a large language model, allowing her to communicate with viewers in the stream's chat.
Reallusion Inc. was founded in 1993 and established in Silicon Valley in 2000. The company specializes in integrating creative technologies with digital products. Its main product lines include iClone, Character Creator [1], and Cartoon Animator. [2]
Half-Life VR but the AI Is Self-Aware loosely follows the events of the original Half-Life, albeit with a more humorous and comedic tone, with main character Gordon Freeman (played by series host WayneRadioTV) accidentally causing a Resonance Cascade and exploring Black Mesa to try to escape (and later undo his actions). [6]
We Met in Virtual Reality is a 2022 documentary film that takes place entirely within the video game VRChat. It explores the social relations developed by the users of VRChat during the pandemic, and how their lives were changed by their time on the platform. It was created by Joe Hunting, who was the director and writer of the script.
Meta Horizon Worlds is an online virtual reality game with an integrated game creation system developed and published by Meta Platforms. On this multi-player virtual platform, players move and interact with each other in various worlds that host events, games, and social activities. They can also build and publish worlds similar to Rec Room.
Character designs such as Kizuna are seen as a revolutionary concept, [21] and could be the precursor of a new trend in virtual reality, virtual YouTube users and live-streamers. [46] [47] [48] 2D virtual characters such as Hatsune Miku have gradually become more popular, and the audience of 2D has been widening. Therefore, the concept of ...
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