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Resident Evil Zero (or Resident Evil 0) [b] is a survival horror video game developed and published by Capcom for the GameCube in 2002. It is a prequel to Resident Evil (1996), covering the ordeals experienced in the Arklay Mountains by special police force unit, the S.T.A.R.S. Bravo Team.
Resident Evil Archives is a reference guide of the Resident Evil series written by staff members of Capcom. It was translated into English and published by BradyGames. The guide describes and summarizes all of the key events that occur in Resident Evil Zero, Resident Evil, Resident Evil 2, Resident Evil 3: Nemesis, and Code: Veronica. The main ...
The game revolves around the personal stories and tragedies in the Resident Evil series. The game is composed of four scenarios that retell and recapitulate the events of Resident Evil 2 and Resident Evil — Code: Veronica; A hidden scenario Darkness Falls focuses on Jack Krauser and serves as a prequel to Resident Evil 4
She was first introduced as a supporting character in the original Resident Evil (1996) and became a player character of the prequel game Resident Evil Zero (2002). In the first Resident Evil, Rebecca is a young officer with the Raccoon Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) unit and is trapped in a zombie-infested ...
Resident Evil [c] is a 1996 survival horror game developed and published by Capcom for the PlayStation.It is the first game in Capcom's Resident Evil franchise. Set in the fictional Arklay mountain region in the Midwest, players control Chris Redfield and Jill Valentine, members of the elite task force S.T.A.R.S., who must escape a mansion infested with zombies and other monsters.
Spencer Mansion is a fictional mansion featured in the Resident Evil franchise, and the primary setting of the 1996 survival horror video game Resident Evil and its 2002 remake. Constructed by Oswell E. Spencer, the owner and co-founder of the Umbrella Corporation, within the Arklay Mountains, it was designed by architect George Trevor.
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Resident Evil 4 was a case in point, beginning development in 1999 and going through four discarded versions by the time of its 2005 release. [ 39 ] [ 61 ] The third lesson was to promote existing franchises rather than create new ones; Resident Evil 4 was the only unmitigated commercial success of the five and also the only game based on an ...