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  2. 2020s in video games - Wikipedia

    en.wikipedia.org/wiki/2020s_in_video_games

    The ninth generation of video game consoles has begun in the 2020s, with the release of the Xbox Series X and Series S and PlayStation 5 in 2020. The ninth generation offers faster computation and graphics processors, support for real-time ray tracing graphics, [9] output for 4K resolution, and in some cases, 8K resolution, with rendering speeds targeting 60 frames per second (fps) or higher. [10]

  3. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Koster asserts these trends are partially tied to the technological Moore's law that gave more computational power for developers to work into their games, but also related to expectations for content from players in newer games and the number of players games are expected to draw. [204]

  4. 2022 in video games - Wikipedia

    en.wikipedia.org/wiki/2022_in_video_games

    According to market research firm Newton, the global video game industry had total revenues of $184.4 billion, about a 4% decline year-to-year. Half of that was from mobile games, while console games, computer games, and browser games made up 28%, 21%, and 1% of the market, respectively. [10]

  5. List of years in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_years_in_video_games

    The highest selling arcade game of the year is F-1. 1977 – The Atari Video Computer System (later the Atari 2600) is released as the first widely popular home video game console. [5] 1978 – Space Invaders is released, popularizing the medium and beginning the golden age of arcade video games. [6]

  6. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...

  7. Entertainment technology - Wikipedia

    en.wikipedia.org/wiki/Entertainment_technology

    With the emergence of computer technology, ways of being entertained have been optimized greatly. Many households are now having computers, consoles, or any other kind of hand-holding computer game. [1] The diversity and complexity of entertainment technology will bring endless joy and convenience to people's spare time.

  8. 2020 in video games - Wikipedia

    en.wikipedia.org/wiki/2020_in_video_games

    Mobile games accounted for over $73.8 billion or 58% of the market, with computer games at $33.1 billion and console games at $19.7 billion. Virtual and augmented reality had about $6.7 billion , while video gaming content such as online streamers generated an additional $9.3 billion .

  9. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    A side-scrolling game or side-scroller is a video game in which the viewpoint is taken from the side, and the onscreen characters generally can only move, to the left or right. Games of this type make use of scrolling computer display technology, and sometimes parallax scrolling to suggest added depth.