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The concepts of sente and gote are important in higher level Go strategy. A player whose moves compel the opponent to respond in a local position is said to have sente ( 先手 ) , meaning the player has the initiative; the opponent is said to have gote ( 後手 ) .
Go is an abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day.
Go is also sometimes played on various novelty sized boards as small as 5 × 5 and larger than 19 × 19. All board sizes have an odd number of lines to ensure that there is a center point, possibly to make mirror Go a less attractive strategy. Generally all rules apply to all board sizes, with the exception of handicaps and compensation (whose ...
a – hoshi; b – tengen; c – go no go; d – san san; e – komoku; f – takamoku; g – ōtakamoku; h – mokuhazushi; i – ōmokuhazushi As the distance of a stone from the edge of the board has important tactical and strategic implications, it is normal to term the corner points of the board (1, 1) points, and count lines in from the edge.
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Go opening strategy is the strategy applied in Go opening. There are some conventional divisions that are applied. Firstly there is the distinction that may be drawn between go opening theory , the codified variations that resemble chess openings in the way that they occur repeated in games, and go opening principles .
In the game of Go, shape describes the positional qualities of a group of stones. Descriptions of shapes in go revolve around how well a group creates or removes life and territory. Good shape can refer to the efficient use of stones in outlining territory, the strength of a group in a prospective fight, or making eye shapes so that a group may ...