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A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...
Roman numerals: for example the word "six" in the clue might be used to indicate the letters VI; The name of a chemical element may be used to signify its symbol; e.g., W for tungsten; The days of the week; e.g., TH for Thursday; Country codes; e.g., "Switzerland" can indicate the letters CH; ICAO spelling alphabet: where Mike signifies M and ...
For example, "President Madison's wife's first name is the same as this person." When the team guesses the celebrity name correctly, the clue-giver draws another name from the hat and continues until time is up or there are no more names in the hat. If an illegal clue is given, that name is set aside and another name is drawn from the hat.
The word is found twelve times in the Quran: ten times in the singular form and twice in the plural form. [2] According to Muslim tradition, Muhammad himself was a ḥanīf (before he met the angel Gabriel ) and a direct descendant of Abraham's eldest son Ishmael . [ 3 ]
A 15x15 lattice-style grid is common for cryptic crosswords. A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, [1] as well as Ireland, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa.
The execution of a game; or specifically its strategy, tactics, conventions, or mechanics. gamer A person who plays board game(s). See also player. gamespace A gameboard for a three-dimensional game (e.g., the 5×5×5 cubic board for Raumschach). grace An extra turn. [3]
These combine to form a folklore which teaches that, through an upright and virtuous character, a person can achieve a successful life. Lullabies, songs, dances, games, folktales, and superstitions all imparted a religious and moral education, and form a person's sense of justice and Christianity. Children's games would often contain counting ...