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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  3. Hollywood (programming language) - Wikipedia

    en.wikipedia.org/wiki/Hollywood_(programming...

    Hollywood's focus is on ease of use and platform independence. It was mainly designed for the creation of games and multimedia applications. The language set comprises roughly 900 different commands from the following fields of application: 2D graphics, sound, file system operations, text output, animations, sprites, layers, transition effects, image manipulation, saving of images and video ...

  4. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    In 2020, Godot received a $250,000 Epic Games award to improve graphics rendering and the engine's built-in game development language, GDScript, which was used to pay Linietsky and George Marques for two years while freeing donation money for other purposes. [50] [51] Godot also received grants from Meta Platforms' Reality Labs in 2020 and 2021.

  5. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    When some Source games were updated to Source 2013, the older Source SDKs were phased out. The three applications mentioned below are now included in the install of each game. [citation needed] There are three applications packaged in the Source SDK: Hammer Editor, Model Viewer, and Face Poser.

  6. Game client - Wikipedia

    en.wikipedia.org/wiki/Game_client

    Here is an example of how the game client works, using the game League of Legends. In this example, a player named 7Turtle7 is using the character Kha'Zix to attack a neutral character known as the "Red Brambleback". Multiple things are happening from the client's perspective. 1. The client pulls data stored in the computer archives.

  7. id Software - Wikipedia

    en.wikipedia.org/wiki/Id_Software

    id Software LLC (/ ɪ d /) is an American video game developer based in Richardson, Texas.It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.

  8. ScummVM - Wikipedia

    en.wikipedia.org/wiki/ScummVM

    ScummVM is a program that supports numerous adventure game engines via virtual machines, allowing the user to play supported adventure games on their platform of choice.. ScummVM provides none of the original assets for the games it supports, and expects the user to properly own the original game's media so as to use the software legal

  9. SCUMM - Wikipedia

    en.wikipedia.org/wiki/SCUMM

    This also allowed the game's script and data files to be cross-platform, i.e., re-used across various platforms. SCUMM is also a host for embedded game engines such as the Interactive MUsic Streaming Engine ( iMUSE ), the INteractive Streaming ANimation Engine ( INSANE ), CYST (in-game animation engine), FLEM (places and names object inside a ...