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The ability to write shaders that can be used on any hardware vendor's graphics card that supports the OpenGL Shading Language. Each hardware vendor includes the GLSL compiler in their driver, thus allowing each vendor to create code optimized for their particular graphics card’s architecture.
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
Gallium3D is a set of interfaces and a collection of supporting libraries [154] intended to ease the programming of device drivers for 3D graphics chipsets for multiple operating systems, rendering or video acceleration APIs. It is free and open-source graphics device driver software. A feature matrix is being provided at mesamatrix.net.
Intel Graphics Technology [4] (GT) [a] is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU). It was first introduced in 2010 as Intel HD Graphics and renamed in 2017 as Intel UHD Graphics.
The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [3] Geometry shaders were introduced with Direct3D 10 and OpenGL 3.2.
HD Graphics 5600: Mobile: Core i7-5700EQ: 1612: 300–1000 Core i7-5700HQ: 300–1050 HD Graphics P5700: Mobile: Xeon E3-1258L v4? 700-1000 HD Graphics 6000 Mobile Core i5-5250U 1626 300–950 384:48:6 (GT3) Core i5-5350U Core i7-5550U Core i7-5650U: 300–1000 Iris Graphics 6100: Mobile: Core i3-5157U: 162B: 300–1000 Core i5-5257U: 300 ...
FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).
Following the creation of the Java4K contest, spin-offs targeting 8K, 16K, or a specific API like LWJGL have been launched, usually without success. While there has been a great deal of debate on why the Java 4K contest is so successful, the consensus from the contestants seems to be that it provides a very appealing challenge: not only do the entrants get the chance to show off how much they ...