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The use of the word "generative" in the discussion of art has developed over time. The use of "Artificial DNA" defines a generative approach to art focused on the construction of a system able to generate unpredictable events, all with a recognizable common character.
Generative artificial intelligence (generative AI, GenAI, [1] or GAI) is a subset of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data.
Casey Edwin Barker Reas (born 1972), also known as C. E. B. Reas or Casey Reas, [1] is an American artist whose conceptual, procedural and minimal artworks explore ideas through the contemporary lens of software.
Soddu was born on 2 April 1945 in Como, Italy in a Serramannesi family in Sardinia. [2] [4] [3] > He attended primary school in Cagliari and secondary school at Leo XIII Institute in Milan before graduating with a Master's degree in architecture from Sapienza University of Rome in 1970. [2]
Generative design in sustainable design is an effective approach addressing energy efficiency and climate change at the early design stage, recognizing buildings contribute to approximately one-third of global greenhouse gas emissions and 30%-40% of total building energy use. [15]
Generative pretraining (GP) was a long-established concept in machine learning applications. [16] [17] It was originally used as a form of semi-supervised learning, as the model is trained first on an unlabelled dataset (pretraining step) by learning to generate datapoints in the dataset, and then it is trained to classify a labelled dataset.
A generative adversarial network (GAN) is a class of machine learning frameworks and a prominent framework for approaching generative artificial intelligence. [1] [2] The concept was initially developed by Ian Goodfellow and his colleagues in June 2014. [3]
The Poietic Generator is a social-network game designed by Olivier Auber [1] in 1986; it was developed from 1987 under the label free art [2] thanks to many contributors. [3] The game takes place within a two-dimensional matrix in the tradition of board games and its principle is similar to both Conway's Game of Life and the surrealists' exquisite corpse.