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Energy medicine – The ability to heal with empathic, etheric, astral, mental or spiritual energy. [3] Ergokinesis – The ability to influence the movement of energy, such as electricity, without direct interaction. Electrokinesis - The ability to control all form of electricity. Aerokinesis - The ability to control air and wind.
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
The name given by Raine Sage to symptoms of cruxis crystal parasitism. Causes victim to eventually lose ability to taste, sleep, cry, feel pain, and talk. Also increases the victim's hearing, strength and sight abilities, as well as eliminating the need to eat and sleep.
His Negator ability, "Unruin", which he derives his name from, prevents his body from falling into ruin, giving him immortality like Andy. Additionally, he has tamed the UMAs Blood and Shadow. Blood allows him to manipulate his blood and hypnotize people by piercing their brains; Shadow grants him the ability to move and teleport through ...
All the psi powers, of course, used to be in the repertoire of powerful magicians, and most are featured in occult romances. [36] In 1956, Campbell began promoting a psionics device known as the Hieronymus machine. It faced skepticism from scientists who viewed it as pseudoscientific and even as an example of quackery. [37] [38]
Their Japanese and English name comes from Tails' translation of a word in their language; [234] other characters in the game refer to them as "aliens". [235] [236] Wisps are composed of an energy force called "Hyper-go-ons", [237] which they can use to phase into the body of playable protagonist Sonic and give him temporary elemental powers.
the ability to generate and manipulate an ice-like substance (adapted from Iceman), use telepathy and telekinesis (adapted from Marvel Girl), create powerful kinetic blasts (adapted from Cyclops), increase strength and intelligence (adapted from Beast) and grant the host with the ability to fly (adapted from Angel)
Cadre K [90] – A group of "K-Class Deviant Skrulls" who have powers and physical appearances unlike other Skrulls. They oppose the killing of their kind by the Empire in the name of racial purity. Cadre K was led by Professor X. Fiz [91] – A mutant Skrull who journeyed to Earth to join the X-Men. Fix assisted in the battle against ...