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Android x86 (ver. 4.0) on EeePC 701 4G. Android-x86 is an open source project that makes an unofficial porting of the Android mobile operating system developed by the Open Handset Alliance to run on devices powered by x86 processors, rather than RISC-based ARM chips.
Android phones, like this Nexus S running Replicant, allow installation of apps from the Play Store, F-Droid store or directly via APK files. This is a list of notable applications (apps) that run on the Android platform which meet guidelines for free software and open-source software.
MicroEmulator lacks support for few Java APIs and JSRs often used in j2ME games (and implemented in other emulators and MicroEmulator forks): Mobile 3D Graphics API (M3G 1.0/1.1, JSR 184) [18] [19] [20] Scalable 2D Vector Graphics API (SVG, JSR 226) [21] Java bindings for OpenGL ES (JSR 239) Mobile 3D Graphics API 2.0 (M3G 2.0, JSR 297)
In January 2018, BlueStacks announced the release of the BlueStacks + N Beta, running on Android 7 (Android Nougat).This was notable as most Android emulators were running Android 4.4 (KitKat) at that time. [20] This version was powered by an upgraded "HyperG" graphics engine that enabled the use of the full array of Android 7 APIs.
The project started as a way for Google to bring full hardware acceleration for WebGL to Windows without relying on OpenGL graphics drivers. Google initially released the program under the BSD license. [13] The current production version (2.1.x) implements OpenGL ES 2.0, 3.0, 3.1 and EGL 1.5, claiming to
The host in this article is the system running the emulator, and the guest is the system being emulated. The list is organized by guest operating system (the system being emulated), grouped by word length. Each section contains a list of emulators capable of emulating the specified guest, details of the range of guest systems able to be ...
It was the first version of BREW to have major changes and it has a vast majority of features for mobile phones, such as WiFi connectivity, OpenGL ES 1.0, support for 3G, GPS, QWERTY-based keypads, and support for mobile screens that are higher than 176x220. It is backward compatible with BREW 2.x applications, but not with BREW 1.x applications.
SDL is also often used for later ports on new platforms with legacy code. For instance, the PC game Homeworld was ported to the Pandora handheld [64] and Jagged Alliance 2 for Android [65] via SDL. Also, several non video game programs use SDL; examples are the emulators, such as DOSBox, FUSE ZX Spectrum emulator and VisualBoyAdvance.