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All Attributes are rated on a scale from one to five dots. Two dots represents an average capacity in that attribute, while five displays the peak of human ability. Attributes generally cannot have a rank of zero within the Storytelling System. Characters have a wide array of Skills to choose from that represent specialized areas of knowledge.
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.
Shannon Appelcine stated that as the World of Darkness setting was published as a new rule system known as the Storytelling System, that "This new setting and rule system were combined in a single game book, The World of Darkness (2004), developed by Bill Bridges and Ken Cliffe. This showed off another difference in the new game: it was ...
Pit; Attribute: Composure. Using the cursed plasm that shapes the Underworld, a sin-eater can remove some aspect of the target, or force some aspect of the world to ignore him. Unlocking this manifestation is a level 7 synergy sin. Also, only Underworld plasm can fuel this ability.
After Paradox Interactive acquired the World of Darkness series in 2015, they said that they wanted to create a fourth Hunter: The Reckoning video game; [74] in 2023, the interactive fiction game Hunter: The Reckoning – The Beast of Glenkildove by Choice of Games was announced. [75] Uwe Boll acquired the movie rights for the 2002 video game ...
Vampire: The Requiem is a role-playing game published by White Wolf, Inc. for the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. . Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the clans and thei
Hunter: The Vigil is a horror tabletop role-playing game with a modern-day setting. [1] Players take the roles of groups of people called hunters, who are aware of the supernatural and fight back against it, but do not necessarily have any special powers, and may not have much knowledge of the monsters they fight. [2]
World of Darkness: Mummy is a 1992 role-playing supplement for Vampire: The Masquerade published by White Wolf Publishing. Contents. World of Darkness: Mummy is a ...