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  2. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.

  3. Blade and Sorcery - Wikipedia

    en.wikipedia.org/wiki/Blade_and_Sorcery

    Blade & Sorcery uses physical simulation to power its combat; weapons do damage and pierce enemies and different surfaces based on momentum, and enemies use ragdoll simulation, allowing the player to dynamically interact with enemies by grabbing or hitting them.

  4. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    There are two central types of physics simulations: rigid body and soft-body simulators. In a rigid body simulation objects are grouped into categories based on how they should interact and are less performance intensive. Soft-body physics involves simulating individual sections of each object such that it behaves in a more realistic way. [1]

  5. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]

  6. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok was also used in the virtual world Second Life, with all physics handled by its online simulator servers, rather than by the users' client computers. An upgrade to Havok version 4 was released in April 2008 and an upgrade to version 7 started in June 2010. [ 22 ]

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  8. Happy Wheels - Wikipedia

    en.wikipedia.org/wiki/Happy_Wheels

    Happy Wheels is a side-scrolling ragdoll physics-based platform browser game developed and published by Fancy Force. Created in 2010 by video game designer Jim Bonacci, the game features several player characters using various and often atypical vehicles to traverse the game's many user-generated levels.

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