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  2. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  3. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...

  4. CORDIC - Wikipedia

    en.wikipedia.org/wiki/CORDIC

    CORDIC (coordinate rotation digital computer), Volder's algorithm, Digit-by-digit method, Circular CORDIC (Jack E. Volder), [1] [2] Linear CORDIC, Hyperbolic CORDIC (John Stephen Walther), [3] [4] and Generalized Hyperbolic CORDIC (GH CORDIC) (Yuanyong Luo et al.), [5] [6] is a simple and efficient algorithm to calculate trigonometric functions, hyperbolic functions, square roots ...

  5. Coordinate descent - Wikipedia

    en.wikipedia.org/wiki/Coordinate_descent

    Coordinate descent is an optimization algorithm that successively minimizes along coordinate directions to find the minimum of a function.At each iteration, the algorithm determines a coordinate or coordinate block via a coordinate selection rule, then exactly or inexactly minimizes over the corresponding coordinate hyperplane while fixing all other coordinates or coordinate blocks.

  6. Shoelace formula - Wikipedia

    en.wikipedia.org/wiki/Shoelace_formula

    Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]

  7. Gauss circle problem - Wikipedia

    en.wikipedia.org/wiki/Gauss_circle_problem

    This problem is known as the primitive circle problem, as it involves searching for primitive solutions to the original circle problem. [9] It can be intuitively understood as the question of how many trees within a distance of r are visible in the Euclid's orchard , standing in the origin.

  8. Coordinate system - Wikipedia

    en.wikipedia.org/wiki/Coordinate_system

    For example, Plücker coordinates are used to determine the position of a line in space. [11] When there is a need, the type of figure being described is used to distinguish the type of coordinate system, for example the term line coordinates is used for any coordinate system that specifies the position of a line.

  9. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [4] [5] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [6] or they can be used to build a pointer based quadtree.

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