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  2. Is Roblox safe for kids? Here's what parents need to know. - AOL

    www.aol.com/lifestyle/roblox-safe-kids-heres...

    However, kids under 13 make up a huge portion of Roblox’s users. According to a February 2022 SEC filing , 22% of users are under 9 and 23% are between the ages of 9 and 12. But those ...

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox is free to play, with in-game purchases available through a virtual currency called Robux. As of August 2020, Roblox had over 164 million monthly active users, including more than half of all American children under 16.

  4. Whyville - Wikipedia

    en.wikipedia.org/wiki/Whyville

    Whyville was also one of the first virtual worlds which used an internal virtual currency. [2] Users earn a 'clam' salary based on their educational activities on the site. With these clams they can buy face parts, projectiles, furniture, bricks, and other virtual goods and services that enhance their life in the Whyville virtual world.

  5. List of Roblox games - Wikipedia

    en.wikipedia.org/wiki/List_of_Roblox_games

    Based on The Sims, it was noted that it costed 25 Robux to access the game, before becoming free-to-play on June 15, 2024. [‡ 13] [109] It was acquired by Embracer Group in 2023 under Coffee Stain Gothenburg, [b] a subsidiary of Coffee Stain created for Bloxburg. [108] [‡ 14] As of November 2023, the game had been played 8 billion times. [61]

  6. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    This makes free-to-play the single most dominant business model in the mobile apps industry. They also learned that the number of people that spend money on in-game items in free-to-play games ranges from 0.5% to 6%, depending on a game's quality and mechanics. Even though this means that a large number of people will never spend money in a ...

  7. Roblox set to launch paid videogames on its virtual platform

    www.aol.com/news/roblox-set-launch-paid...

    The move is a minor departure from Roblox's successful and longstanding business model of free-to-play games, with a focus on purchases of its in-game currency "Robux", which is used to buy items ...

  8. YouTube to launch supervised accounts for kids under 13 years old

    www.aol.com/news/youtube-launch-supervised...

    YouTube will launch a new setting that allows children under the age of 13 to access YouTube through a supervised Google account.

  9. ourWorld - Wikipedia

    en.wikipedia.org/wiki/Ourworld

    ourWorld combined an online virtual world with a range of casual gaming activities. [1] Each player had an avatar and a condo which could be decorated. An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on