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General cuboids have many different types. When all of the rectangular cuboid's edges are equal in length, it results in a cube, with six square faces and adjacent faces meeting at right angles. [1] [3] Along with the rectangular cuboids, parallelepiped is a cuboid with six parallelogram. Rhombohedron is a cuboid with six rhombus faces.
An almost-perfect cuboid has 6 out of the 7 lengths as rational. Such cuboids can be sorted into three types, called body, edge, and face cuboids. [14] In the case of the body cuboid, the body (space) diagonal g is irrational. For the edge cuboid, one of the edges a, b, c is irrational. The face cuboid has one of the face diagonals d, e, f ...
Depending on the dimensions of the cuboid, and on the initial positions of the spider and fly, one or another of these paths, or of four other paths, may be the optimal solution. [4] However, there is no rectangular cuboid, and two points on the cuboid, for which the shortest path passes through all six faces of the cuboid. [5]
A rectangular cuboid with integer edges, as well as integer face diagonals, is called an Euler brick; for example with sides 44, 117, and 240. A perfect cuboid is an Euler brick whose space diagonal is also an integer. It is currently unknown whether a perfect cuboid actually exists. [6] The number of different nets for a simple cube is 11 ...
In tiling or tessellation problems, there are to be no gaps, nor overlaps. Many of the puzzles of this type involve packing rectangles or polyominoes into a larger rectangle or other square-like shape. There are significant theorems on tiling rectangles (and cuboids) in rectangles (cuboids) with no gaps or overlaps:
It is an example of many classes of polyhedra: Platonic solid, regular polyhedron, parallelohedron, zonohedron, and plesiohedron. The dual polyhedron of a cube is the regular octahedron. The cube is the three-dimensional hypercube, a family of polytopes also including the two-dimensional square and four-dimensional tesseract.
For example, in a polyhedron (3-dimensional polytope), a face is a facet, an edge is a ridge, and a vertex is a peak. Vertex figure : not itself an element of a polytope, but a diagram showing how the elements meet.
Algebraic geometry is a branch of mathematics which uses abstract algebraic techniques, mainly from commutative algebra, to solve geometrical problems.Classically, it studies zeros of multivariate polynomials; the modern approach generalizes this in a few different aspects.
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