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  2. Music technology (electronic and digital) - Wikipedia

    en.wikipedia.org/wiki/Music_technology...

    Computer and synthesizer technology joining together changed the way music is made and is one of the fastest-changing aspects of music technology today. Max Mathews, an acoustic researcher [9] at Bell Telephone Laboratories' Acoustic and Behavioural Research Department, is responsible for some of the first digital music technology in the 1950s.

  3. Music and artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Music_and_artificial...

    [19] [20] The team started building the music generation technology in 2010, [21] formed a company around it in 2012, [22] and launched the website publicly in 2015. [20] The technology used was originally a rule-based algorithmic composition system, [ 23 ] which was later replaced with artificial neural networks . [ 19 ]

  4. Computer music - Wikipedia

    en.wikipedia.org/wiki/Computer_music

    Computer music systems and approaches are now ubiquitous, and so firmly embedded in the process of creating music that we hardly give them a second thought: computer-based synthesizers, digital mixers, and effects units have become so commonplace that use of digital rather than analog technology to create and record music is the norm, rather ...

  5. Music technology - Wikipedia

    en.wikipedia.org/wiki/Music_technology

    This 2009 photo shows music production using a digital audio workstation (DAW) with multi-monitor setup.. Music technology is the study or the use of any device, mechanism, machine or tool by a musician or composer to make or perform music; to compose, notate, playback or record songs or pieces; or to analyze or edit music.

  6. Sound and music computing - Wikipedia

    en.wikipedia.org/wiki/Sound_and_music_computing

    Sound and music computing (SMC) is a research field that studies the whole sound and music communication chain from a multidisciplinary point of view. By combining scientific, technological and artistic methodologies it aims at understanding, modeling and generating sound and music through computational approaches.

  7. Music informatics - Wikipedia

    en.wikipedia.org/wiki/Music_informatics

    symbolic music modeling systems and computer-aided composition; social and economic realities of the consumption of music in Western societies; improvisation in music, especially where it is facilitated by music technology; music digital libraries and collections architectures; future of music distribution, the music industry, and music libraries

  8. Music industry - Wikipedia

    en.wikipedia.org/wiki/Music_industry

    The main branches of the music industry are the live music industry, the recording industry, and all the companies that train, support, supply and represent musicians. The recording industry produces three separate products: compositions (songs, pieces, lyrics), recordings (audio and video) and media (such as CDs or MP3s , and DVDs ).

  9. Entertainment technology - Wikipedia

    en.wikipedia.org/wiki/Entertainment_technology

    The latest technology has revolutionized daily entertainment. Old ways such as recording on records, tapes, and CDs, have made music more accessible across the world. Movies are brought into living rooms through photography, film, and video. With the emergence of computer technology, ways of being entertained have been optimized greatly.