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  2. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    The C programming language manages memory statically, automatically, or dynamically.Static-duration variables are allocated in main memory, usually along with the executable code of the program, and persist for the lifetime of the program; automatic-duration variables are allocated on the stack and come and go as functions are called and return.

  3. Scratchpad memory - Wikipedia

    en.wikipedia.org/wiki/Scratchpad_memory

    Sony's PS2 Emotion Engine includes a 16 KB scratchpad, to and from which DMA transfers could be issued to its GS, and main memory. Cell's SPEs are restricted purely to working in their "local-store", relying on DMA for transfers from/to main memory and between local stores, much like a scratchpad. In this regard, additional benefit is derived ...

  4. Instruction set architecture - Wikipedia

    en.wikipedia.org/wiki/Instruction_set_architecture

    Some examples of "complex" instructions include: transferring multiple registers to or from memory (especially the stack) at once; moving large blocks of memory (e.g. string copy or DMA transfer) complicated integer and floating-point arithmetic (e.g. square root, or transcendental functions such as logarithm, sine, cosine, etc.)

  5. Direct memory access - Wikipedia

    en.wikipedia.org/wiki/Direct_memory_access

    The DMA command is issued by specifying a pair of a local address and a remote address: for example when a SPE program issues a put DMA command, it specifies an address of its own local memory as the source and a virtual memory address (pointing to either the main memory or the local memory of another SPE) as the target, together with a block size.

  6. WDMA (computer) - Wikipedia

    en.wikipedia.org/wiki/WDMA_(computer)

    The Word DMA (WDMA) interface was the fastest method used to transfer data between the computer (through the Advanced Technology Attachment (ATA) controller) and an ATA device until Ultra Direct Memory Access (UDMA) was implemented.

  7. Memory access pattern - Wikipedia

    en.wikipedia.org/wiki/Memory_access_pattern

    In computing, a memory access pattern or IO access pattern is the pattern with which a system or program reads and writes memory on secondary storage.These patterns differ in the level of locality of reference and drastically affect cache performance, [1] and also have implications for the approach to parallelism [2] [3] and distribution of workload in shared memory systems. [4]

  8. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Cycle i + 5: instruction k + 1 from thread B is issued. Conceptually, it is similar to cooperative multi-tasking used in real-time operating systems, in which tasks voluntarily give up execution time when they need to wait upon some type of event. This type of multithreading is known as block, cooperative or coarse-grained multithreading.

  9. Intel 8237 - Wikipedia

    en.wikipedia.org/wiki/Intel_8237

    Intel 8237A-5, used on the original IBM PC motherboard Pinout. Intel 8237 is a direct memory access (DMA) controller, a part of the MCS 85 microprocessor family. It enables data transfer between memory and the I/O with reduced load on the system's main processor by providing the memory with control signals and memory address information during the DMA transfer.