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  2. Motion planning - Wikipedia

    en.wikipedia.org/wiki/Motion_planning

    Exact motion planning for high-dimensional systems under complex constraints is computationally intractable. Potential-field algorithms are efficient, but fall prey to local minima (an exception is the harmonic potential fields). Sampling-based algorithms avoid the problem of local minima, and solve many problems quite quickly.

  3. Theta* - Wikipedia

    en.wikipedia.org/wiki/Theta*

    For the simplest version of Theta*, the main loop is much the same as that of A*. The only difference is the update _ vertex ( ) {\displaystyle {\text{update}}\_{\text{vertex}}()} function. Compared to A*, the parent of a node in Theta* does not have to be a neighbor of the node as long as there is a line-of-sight between the two nodes.

  4. Probabilistic roadmap - Wikipedia

    en.wikipedia.org/wiki/Probabilistic_roadmap

    The probabilistic roadmap [1] planner is a motion planning algorithm in robotics, which solves the problem of determining a path between a starting configuration of the robot and a goal configuration while avoiding collisions. An example of a probabilistic random map algorithm exploring feasible paths around a number of polygonal obstacles

  5. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    The algorithm continues until a removed node (thus the node with the lowest f value out of all fringe nodes) is a goal node. [b] The f value of that goal is then also the cost of the shortest path, since h at the goal is zero in an admissible heuristic. The algorithm described so far only gives the length of the shortest path.

  6. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    The above algorithms are among the best general algorithms which operate on a graph without preprocessing. However, in practical travel-routing systems, even better time complexities can be attained by algorithms which can pre-process the graph to attain better performance. [2] One such algorithm is contraction hierarchies.

  7. Real-time path planning - Wikipedia

    en.wikipedia.org/wiki/Real-time_path_planning

    Real-Time Path Planning is a term used in robotics that consists of motion planning methods that can adapt to real time changes in the environment. This includes everything from primitive algorithms that stop a robot when it approaches an obstacle to more complex algorithms that continuously takes in information from the surroundings and creates a plan to avoid obstacles.

  8. Contraction hierarchies - Wikipedia

    en.wikipedia.org/wiki/Contraction_hierarchies

    A path from to is a sequence of edges (road sections); the shortest path is the one with the minimal sum of edge weights among all possible paths. The shortest path in a graph can be computed using Dijkstra's algorithm but, given that road networks consist of tens of millions of vertices, this is impractical. [ 1 ]

  9. Iterative closest point - Wikipedia

    en.wikipedia.org/wiki/Iterative_Closest_Point

    Open source C++ implementations of the ICP algorithm are available in VTK, ITK and Open3D libraries. libpointmatcher is an implementation of point-to-point and point-to-plane ICP released under a BSD license. simpleICP is an implementation of a rather simple version of the ICP algorithm in various languages.