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Outer Wilds is set in a planetary system consisting of a sun orbited by a number of celestial bodies: the Hourglass Twins, a pair of planets orbiting each other with sand flowing from one to the other; Timber Hearth, a forested Earth-like planet that is the homeworld of the four-eyed Hearthian species; the Attlerock, a small rocky moon orbiting Timber Hearth; Brittle Hollow, a hollow planet ...
All you ever have in the game is what's in your head, so I'm doing you a disservice by nominating this if you ever plan on playing it. But I'm doing it anyway, because for a subset of people (myself included), Outer Wilds is the best experience they've ever had with a video game, and I wanted to share that in an article. It's a GA and polished ...
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Andrew Prahlow (born March 5, 1988, in Winter Park, Florida) is an American video game, film, and television composer based in Los Angeles, California. He is a BAFTA-nominated composer. [1] Prahlow is best known for his work on the action-adventure game Outer Wilds [2] and its expansion, Outer Wilds: Echoes of the Eye. [3]
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Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [ 16 ] [ 17 ] as well as the Toolbox, which allows access to user-created models, plugins , audio, images, meshes, video, and fonts.
That Outer Wilds didn't need an in-house engine but still needed to customize a lot of functionality still seems worth mentioning (e.g. in the Unity video, at 14:05, they talk about how spherical worlds are not something with much engine support, and at 1:56:50 where they talk about how EotE required them to implement a custom lighting system ...