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  2. File:Java Programming.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Java_Programming.pdf

    This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.

  3. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.

  4. Instance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Instance_(computer_science)

    In a POSIX-oriented operating system, program instance refers to an executing process. It is instantiated for a program via system calls such as fork() and exec() . Each executing process is an instance of a program which it has been instantiated from.

  5. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    In class-based, object-oriented programming, an instance variable is a variable defined in a class (i.e., a member variable), for which each instantiated object of the class has a separate copy, or instance. [1] [2] An instance variable has similarities with a class variable, [3] but is non-static.

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  7. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed. It is a kind of lazy evaluation that refers specifically to the instantiation of objects or other resources.

  8. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  9. Wildcard (Java) - Wikipedia

    en.wikipedia.org/wiki/Wildcard_(Java)

    In the Java programming language, the wildcard? is a special kind of type argument [1] that controls the type safety of the use of generic (parameterized) types. [2] It can be used in variable declarations and instantiations as well as in method definitions, but not in the definition of a generic type.