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  2. Monsters in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Monsters_in_Dungeons_&_Dragons

    Other writers have highlighted the game's more odd or eccentric creations, such as Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons", [13] The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)", [14] and Cracked.com's "15 Idiotic Dungeons and Dragons Monsters". [15] D&D's ...

  3. List of Dungeons & Dragons video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In 2003, Interplay ran into financial difficulties, resulting in the closure of Black Isle Studios. Their next planned D&D video game, code-named "Jefferson", was canceled as a result of legal issues with Wizards of the Coast, the new rights holders to the D&D franchise. [6] Wizards of the Coast purchased TSR, the makers of Dungeons & Dragons ...

  4. List of Advanced Dungeons & Dragons 2nd edition monsters ...

    en.wikipedia.org/wiki/List_of_Advanced_Dungeons...

    This is a list of Advanced Dungeons & Dragons 2nd-edition monsters, an important element of that role-playing game. [1] [2] [3] This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition ...

  5. Beholder (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Beholder_(Dungeons_&_Dragons)

    The beholder was considered one of the "game's signature monsters" by Philip J. Clements, [43] while Backstab reviewer Philippe Tessier called it a "classic of D&D". [44] Witwer et al. considered the beholder "iconic", "the brand's signature beast" and "one of the most feared and fearsome monsters of the game". [1]: 5, 40–41, 65, 166

  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  7. Tomb of Horrors - Wikipedia

    en.wikipedia.org/wiki/Tomb_of_Horrors

    Tomb of Horrors is an adventure module written by Gary Gygax for the Dungeons & Dragons (D&D) role-playing game. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign and to test players who boasted of having mighty player ...

  8. Monster Manual - Wikipedia

    en.wikipedia.org/wiki/Monster_Manual

    The Monster Manual (MM) is the primary bestiary sourcebook for monsters in the Dungeons & Dragons (D&D) fantasy role-playing game, first published in 1977 by TSR. The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore , as well as creatures created specifically for D&D .

  9. Roll20 - Wikipedia

    en.wikipedia.org/wiki/Roll20

    While Roll20 is great, the fact that it is not licensed by Wizards of the Coast means it lacks a lot of official D&D material. Unless players choose to purchase specific game compendiums, D&D-specific characters, races, monsters and items will either have to be recreated in Roll20 or you'll have to find suitable replacements". [57]