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RIMPAC Submarine Rescue Tabletop Exercise. Submarine rescue is the process of locating a sunk submarine with survivors on board, and bringing the survivors to safety. [1] This may be done by recovering the vessel to the surface first, or by transferring the trapped personnel to a rescue bell or deep-submergence rescue vehicle to bring them to the surface.
Sub Command, subtitled Akula Seawolf 688(I) is a submarine simulator computer game designed by Sonalysts Combat Simulations and published for Windows systems by Electronic Arts in 2001. The player commands one submarine : a United States Navy Seawolf , a Russian Navy Akula , or a 688(I) .
The game is divided into two parts; one in which the player controls the seaQuest in an isometric perspective overworld and is able to buy equipment and weapons and travel the ocean quadrant, and scrolling shooter style missions in which the player must achieve various objectives using a complement of mini-subs, robots, and a trained dolphin wearing an aqua-lung.
The player uses a submarine to shoot at enemies and rescue divers. Hazards include sharks which attack divers and the player and enemy submarines, which can shoot torpedoes at the player's submarine . [2] The player must ward off the enemies by firing an unlimited supply of torpedoes while trying to rescue divers swimming through the water.
The goal of the game is to guide a small submarine through a variety of undersea caverns, collecting pieces of a ruined space capsule. Like other games by The Learning Company, Operation Neptune is educational and was intended for players age nine to fourteen (grades three through ten). [2] It was released as part of the Super Solvers series ...
688(I) Hunter/Killer was developed by Sonalysts Inc., which had previously developed submarine simulations and wargames for the United States Department of Defense. [6] The developers limited themselves to plausible real world scenarios, based on projections from Jane's Information Group. [6]
In the career mode, the player undertakes a number of consecutive patrols in the submarine, meeting other ships or convoys in unscripted encounters generated by the game. The player is able to select a home port and a patrol area on a map of the Pacific Ocean, and time acceleration allowed the submarine to move quickly to the chosen area.
The vessel consisted of a Submarine Support and Rescue Vessel (SSRV) SSRV mother vessel proper and an integrated Submarine Rescue Vehicle (SRV), built by ST Marine at its Benoi Shipbuilding Yard in Singapore with its UK joint venture partner JFD based on its proprietary Deep Search and Rescue (DSAR) 500 Class submarine rescue vehicle platform ...