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World at War was announced on June 23, 2008, by Activision, who confirmed that the game was to be released in fall 2008, and that the series would revert to its customary World War II setting. [17] The game took about two years to make, twice as long as Treyarch's previous entry to the series, Call of Duty 3 . [ 6 ]
The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series.The engine was originally based on id Tech 3.Aside from Infinity Ward, the engine is also used by other Activision studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon Studios, and Raven Software.
Certain Affinity's creation was announced in December 2006. The studio was founded by ex-Bungie employee Max Hoberman.In addition to staff from Bungie, it also includes ex-members of companies such as Microsoft, Red Storm, Origin, Electronic Arts, Digital Anvil, NCSoft, and the now-defunct Midway Austin and Ion Storm Austin.
Sledgehammer Games, Inc. is an American video game developer company formed in 2009 by Glen Schofield and Michael Condrey.The pair formerly worked at EA Redwood Shores and are responsible for the creation of Dead Space.
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Call of Duty: World at War – Zombies (also known as simply Call of Duty: Zombies) was a first-person shooter video game developed by Ideaworks Game Studio, and published by Activision for iOS. It was a spin-off of the Call of Duty series, and based on the Zombies mode of Call of Duty: World at War . [ 1 ]
Treyarch was founded in 1996 as Treyarch Inventions and was acquired by Activision in 2001. In 2005, Gray Matter Studios was merged into Treyarch. [4] [5]As part of the 2007 Leipzig Games Convention, Activision announced that Treyarch would be one of three developers behind their first James Bond-based game, 007: Quantum of Solace.
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