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  2. Call of Duty: World at War - Wikipedia

    en.wikipedia.org/wiki/Call_of_Duty:_World_at_War

    World at War was announced on June 23, 2008, by Activision, who confirmed that the game was to be released in fall 2008, and that the series would revert to its customary World War II setting. [17] The game took about two years to make, twice as long as Treyarch's previous entry to the series, Call of Duty 3 . [ 6 ]

  3. Sledgehammer Games - Wikipedia

    en.wikipedia.org/wiki/Sledgehammer_Games

    Sledgehammer Games, Inc. is an American video game developer company formed in 2009 by Glen Schofield and Michael Condrey.The pair formerly worked at EA Redwood Shores and are responsible for the creation of Dead Space.

  4. Gary Grigsby's World at War - Wikipedia

    en.wikipedia.org/wiki/Gary_Grigsby's_World_at_War

    Gary Grigsby's World at War was announced in February 2004. [2] 2 by 3 Games developed it concurrently with War in the Pacific, a significantly more complicated title.The company's Joel Billings noted that playtesting World at War was relatively simple: "In WitP the longest scenario can last around 1700 turns, while GGWaW ' s longest scenario lasts around 25 turns". [3]

  5. Lock 'n Load Publishing - Wikipedia

    en.wikipedia.org/wiki/Lock_'n_Load_Publishing

    Lock 'n Load Publishing is a developer and publisher of board and computer games, specifically strategy games and wargames. They are based out of Colorado.From a small three-game beginning, Lock 'n Load Publishing has grown to a game company offering over fifty products including the Nations at War, World at War, Lock 'n Load, Corps Command, Tank on Tank series, Command Ops 2, and a company ...

  6. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series.The engine was originally based on id Tech 3.Aside from Infinity Ward, the engine is also used by other Activision studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon Studios, and Raven Software.

  7. David Vonderhaar - Wikipedia

    en.wikipedia.org/wiki/David_Vonderhaar

    Vonderhaar has a competitive-focused agenda and is inspired by Esports gameplay design. Vonderhaar has spoken on the development of League Play, a competitive mode introduced in Call of Duty: Black Ops II, and their goal to make Treyarch games "fun to play, and fun to watch". [10]

  8. Treyarch - Wikipedia

    en.wikipedia.org/wiki/Treyarch

    Treyarch was founded in 1996 as Treyarch Inventions and was acquired by Activision in 2001. In 2005, Gray Matter Studios was merged into Treyarch. [4] [5]As part of the 2007 Leipzig Games Convention, Activision announced that Treyarch would be one of three developers behind their first James Bond-based game, 007: Quantum of Solace.

  9. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Source code was released under a commercial license Wintermute Engine: C++: 2010 C-like syntax No 2.5D Windows: The White Chamber, Ghost in the Sheet, Dark Fall: Lost Souls, Face Noir: Donationware, MIT, LGPL: Lite version lacks 3D Actor function World Builder: 1986 No 2D System 3: Lost Crystal: Freeware: WorldForge: C++: 1998 Lua (client ...