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Another modern game implementing the idea behind Galactic Conquest is the FOSS game GNUlactic Konquest from the kdegames package. The Solarmax series is also based upon this concept. As of 2018 there are multiple clones of Galcon available on mobile platforms.
Galcon 2 is a multiplayer real-time strategy video game for Windows, Linux, Mac OS X, Android and iOS created by American indie developer Phil Hassey and released in 2014. Like other games in the Galcon series, it is set in outer space and involves maneuvering fleets of ships to capture enemy planets.
Star Sonata is a space-themed massively multiplayer online role-playing game (MMO) by American studio Star Sonata LLC released in 2004 that combines elements of action games and real-time strategy games such as real-time ship-to-ship combat and galactic conquest. [1] The game offers complex and involved commerce, construction and team systems.
In Instant Action players can choose from any of the game's 24 maps, as well as any available eras and modes. Four other modes are included in addition to the traditional Conquest mode that was found in Star Wars: Battlefront; Hunt mode, Capture the Flag (CTF), which is available in 1-flag and 2-flag variants, Hero Assault and Space Assault. [7]
Galactic Conquest had originally been run as a hobby (first created in late 1989), but proved its worth in the first eight games as a legitimate play-by-mail game. The public debut came at Gen Con/Origins 1992, followed shortly by a deal to make it an official Star Fleet Universe product (a change of the name to the Star Fleet Warlord).
Master of Orion (abbreviated as MoO) is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems.
Early precursors include the board games Outreach and Stellar Conquest, both published in the 1970s. [1] Some early strategy video games, such as Andromeda Conquest (1982) and Cosmic Balance II (1983) incorporated what would later become elements of 4X games, but the first 4X video game was Reach for the Stars (1983).
In Galactic Conquest, the player uses strategy to take control of planets and dominate an area of the galaxy. First the player chooses a map configuration based on conflicts from both eras of Star Wars history. [3] Some maps start both sides evenly while others favor one faction. Next, the player chooses which faction to play as.