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Volcano Princess (Chinese: 火山的女儿; pinyin: huǒshān de nǚ'ér; lit. 'Daughter of Volcano') is a social simulation game, developed by the Chinese studio Egg Catcher and published by the Chinese publisher Gamera Games [ zh ] , where players play the role of the single father to a young girl. [ 1 ]
TITAN2D is a free software application developed by the Geophysical Mass Flow Group at the State University of New York (SUNY) at Buffalo. TITAN2D was developed for the purpose of simulating granular flows (primarily geological mass flows such as debris avalanches and landslides) over digital elevation models (DEM)s of natural terrain.
Montpellier accommodated this dynamism through a system of rules which govern the elements of the simulation: flowing water and moving soil result in the emergence of rivers; lakes at the base of a volcano accumulate sediment, which increases their viscosity; and similar rules govern volcanic eruptions, lava flow, and the spread of vegetation.
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Richard Lieberman, the scientist in charge of Yellowstone Volcano Observatory, gives a press conference with his colleagues Jock Galvin, Dave, Matt and Nancy, and their boss, Michael Eldridge, to present their new virtual imagery simulator VIRGIL, which Eldridge claims will greatly aid in their research. Reporter Maggie Chin asks about the ...
The Cumbre Vieja volcano lies on the southern third of La Palma (Canary Islands) and rises about 2 kilometres (1.2 mi) [1] above sea level and 6 kilometres (3.7 mi) above the seafloor. [31] It is the fastest growing volcano in the archipelago and thus dangerous in terms of collapses and landslides. [7]
The M136 Volcano Vehicle-Launched Scatterable Mine System is an automated mine delivery system developed by the United States Army in the 1980s. The system uses prepackaged mine canisters which contain multiple anti-personnel (AP) and/or anti-tank (AT) mines which are dispersed over a wide area when ejected from the canister.
Graham Smith of Rock Paper Shotgun wrote: "I'd probably had my fill of WorldBox after around 4 hours, but it was a happy four hours." [7] Joseph Knoop of PC Gamer wrote: "It's funny how much WorldBox shares with big strategy games, despite not presenting an ultimate goal to the player, and almost always ending with a boredom-killing nuclear bomb.