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Illustrator 88, the product name for version 1.7, [6] was released in 1988 and introduced many new tools and features. [7] Byte in 1989 listed Illustrator 88 as among the "Distinction" winners of the Byte Awards, stating that with it Adobe had "pulled ahead" of previously industry-dominant competitor Aldus FreeHand. [8]
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.
Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [ citation needed ] [ dubious – discuss ] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by ...
A perspective machine is an optical instrument designed to help artists create perspective drawings. [1] The earliest machines were built centuries ago when the theory of perspective was being worked out, and modern versions are still [ 2 ] in use.
Technical Illustration – A Historical Perspective by Kevin Hulsey; Technical Illustration in the 21st Century: A Primer for Today’s Professionals by Parametric Technology Corporation (PTC) 2007. (requires login) Stuttgart Database of Scientific Illustrators 1450–1950 (DSI) (with more than 6000 entries and 20 search fields)
Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect.
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This was a major repositioning for FreeHand emphasizing the Web and especially Flash output. Creating simple Flash animation from layers was featured. The Perspective Grid, Magic Wand Tracing tool, Lasso tool, and a Page tool that treated pages like objects (resize, clone, rotate, etc.)
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