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  2. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    An Introduction to Software Architecture [1] describes it as such "We are still far from having a well-accepted taxonomy of such architectural paradigms, let alone a fully-developed theory of software architecture. But we can now clearly identify a number of architectural patterns, or styles, that currently form the basic repertoire of a ...

  3. Architectural pattern - Wikipedia

    en.wikipedia.org/wiki/Architectural_pattern

    An architectural pattern is a general, reusable resolution to a commonly occurring problem in software architecture within a given context. [1] The architectural patterns address various issues in software engineering , such as computer hardware performance limitations, high availability and minimization of a business risk .

  4. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture is about making fundamental structural choices that are costly to change once implemented. Software architecture choices include specific structural options from possibilities in the design of the software. There are two fundamental laws in software architecture: [4] [5] Everything is a trade-off "Why is more important ...

  5. Layer (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/Layer_(object-oriented_design)

    In software object-oriented design, a layer is a group of classes that have the same set of link-time module dependencies to other modules. [1] In other words, a layer is a group of reusable components that are reusable in similar circumstances. In programming languages, the layer distinction is often expressed as "import" dependencies between ...

  6. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    Pattern-Oriented Software Architecture Volume 2: Patterns for Concurrent and Networked Objects Author Douglas C. Schmidt , Michael Stal, Hans Rohnert, Frank Buschmann

  7. Multitier architecture - Wikipedia

    en.wikipedia.org/wiki/Multitier_architecture

    Overview of a three-tier application. Three-tier architecture is a client-server software architecture pattern in which the user interface (presentation), functional process logic ("business rules"), computer data storage and data access are developed and maintained as independent modules, most often on separate platforms. [15]

  8. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    The GRASP Controller can be thought of as being a part of the application/service layer [4] (assuming that the application has made an explicit distinction between the application/service layer and the domain layer) in an object-oriented system with common layers in an information system logical architecture. Related Pattern or Principle ...

  9. Facade pattern - Wikipedia

    en.wikipedia.org/wiki/Facade_pattern

    The facade pattern (also spelled façade) is a software design pattern commonly used in object-oriented programming.Analogous to a façade in architecture, it is an object that serves as a front-facing interface masking more complex underlying or structural code.