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Single-precision floating-point format (sometimes called FP32 or float32) is a computer number format, usually occupying 32 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point. A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit ...
The level-index arithmetic (LI and SLI) of Charles Clenshaw, Frank Olver and Peter Turner is a scheme based on a generalized logarithm representation. Tapered floating-point representation, used in Unum. Some simple rational numbers (e.g., 1/3 and 1/10) cannot be represented exactly in binary floating point, no matter what the precision is.
The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic originally established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard addressed many problems found in the diverse floating-point implementations that made them difficult to use reliably and ...
[citation needed] Before the widespread adoption of IEEE 754-1985, the representation and properties of floating-point data types depended on the computer manufacturer and computer model, and upon decisions made by programming-language implementers. E.g., GW-BASIC's double-precision data type was the 64-bit MBF floating-point format.
In computing, octuple precision is a binary floating-point-based computer number format that occupies 32 bytes (256 bits) in computer memory.This 256-bit octuple precision is for applications requiring results in higher than quadruple precision.
The Siemens 7.700 and 7.500 series mainframes and their successors support 128-bit floating-point arithmetic. [ 4 ] Most modern CPUs feature single instruction, multiple data (SIMD) instruction sets ( Streaming SIMD Extensions , AltiVec etc.) where 128-bit vector registers are used to store several smaller numbers, such as four 32-bit floating ...
Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format. Microsoft's D3D9 (Shader Model 2.0) graphics API initially supported both FP24 (as in ATI's R300 chip) and FP32 (as in Nvidia's NV30 chip) as "Full Precision", as well as FP16 as "Partial Precision" for vertex and pixel shader calculations performed by the graphics ...
Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal to 0) is used.