Search results
Results from the WOW.Com Content Network
First 2D Sonic game to feature 4-player multiplayer; First Sonic platformer to be developed by Arzest; ... Original release dates: [98] June 2008 Release years by system:
Destroying Robotnik's machine ends the game. A brief animation shows Sonic's return to the first zone, with animals liberated from Dr. Robotnik. [citation needed] If Sonic reaches the end of any zone's Act 1 or Act 2 while holding at least 50 rings, a large ring appears through which he can jump to enter a bonus stage. In them, Sonic is ...
The first Project Sonic release was Sonic Jam, a compilation of the main Genesis Sonic games [59] which included a 3D overworld Sonic Team used to experiment with 3D Sonic gameplay. [60] Sonic Team and Traveller's Tales collaborated again on the second Project Sonic game, Sonic R , [ 61 ] a 3D racing game and the only original Sonic game for ...
Sonic Origins [b] is a 2022 video game compilation.It features remasters of the first four platform games in Sega's Sonic the Hedgehog series—Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic CD (1993), and Sonic the Hedgehog 3 & Knuckles (1994)—originally released for the Sega Genesis and the Sega CD.
Sonic Advance [a] is a 2001 platform video game developed by Sonic Team and Dimps and published by Sega for the Game Boy Advance.It was the first Sonic the Hedgehog game to be released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary.
The second of DiC's Sonic cartoons, Sonic the Hedgehog (more commonly known as Sonic SatAM) [8] aired from September 18, 1993, to December 3, 1994, lasting two 13 episode seasons; [9] considered one of the darker incarnations of Sonic, SatAM takes place in a time where Robotnik successfully took over Mobius, with Sonic and a team called the Freedom Fighters attempting to take back the planet.
While the team knew that the title — and release date timed for April Fools — would make the game seem like a pure social media play, the goal was to take Sonic and pals as seriously as possible.
Composer Yuzo Koshiro in 2006. In 1990, Sega released the Game Gear, [10] an 8-bit handheld game console designed to compete with Nintendo's Game Boy. [11] Around the same time, Sonic Team worked on Sonic the Hedgehog for the 16-bit Genesis and Sega wanted to increase consumer awareness of the Game Gear by producing a version of Sonic for the system.