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The engine is highly customizable and can be expanded with new functions and tools should the need for them arise. Although Crystal Tools allows for easier cross-platform development, the differences in the target systems' video memory and microarchitecture still necessitate fine-tuning adjustments in the games, for example concerning texture ...
Macromedia Director 8.5 was released in 2001 and was the first version to specifically target the video game industry. [10] It introduced 3D capabilities, 3D text, toon shading, Havok physics, Real Video, Real Audio, integration with Macromedia Flash 5, behaviors, and other enhancements.
ProDG for Nintendo GameCube and ProDG for Game Boy Advance were released in 2001. [2] In 2002, DevLink and SN-TDEV for Nintendo GameCube were released. Devlink was a high speed communication tool for game developers using ProDG for Nintendo GameCube, which helped programmers debug their code on the NR-Reader.
Plug-&-Play TV Games is a series of plug-n-play game devices produced by Jakks Pacific. When connected to a television set via RCA connector cables, the user is able to play a pre-defined selection of video games. [1] Some models are collections of ports of games by companies such as Atari and Namco, while others are collections of original ...
Unity 3.0 launched in September 2010 with features expanding the engine's graphics features for desktop computers and video game consoles. [16] In addition to Android support, Unity 3 featured integration of Illuminate Labs' Beast Lightmap tool, deferred rendering, a built-in tree editor, native font rendering, automatic UV mapping , and audio ...
Example Plug-In Framework. The host application provides services which the plug-in can use, including a way for plug-ins to register themselves with the host application and a protocol for the exchange of data with plug-ins. Plug-ins depend on the services provided by the host application and do not usually work by themselves.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
Video games receive patches to fix compatibility problems after their initial release just like any other software, but they can also be applied to change game rules or algorithms. These patches may be prompted by the discovery of exploits in the multiplayer game experience that can be used to gain unfair advantages over other players. Extra ...
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