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  2. Abstract factory pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_factory_pattern

    UML class diagram. The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]

  3. File:UML abstract methods.svg - Wikipedia

    en.wikipedia.org/wiki/File:UML_abstract_methods.svg

    English: UML class diagram of a abstract class named Shape which declares the abstract method Area. The class Rectangle inherits from the abstract class Shape and has to provide an implementation for the abstract method Area.

  4. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  5. Glossary of Unified Modeling Language terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_Unified...

    Examples of predefined UML stereotypes are Actor, Exception, Powertype and Utility. Structure diagram; Superstate - construct allowing several States which share common Transitions and Internal Activities; Swim lane - synonym for Partition; System model - The logical UML model being represented through one or more UML diagrams

  6. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    A sample UML class and sequence diagram for the Bridge design pattern. [3]In the above Unified Modeling Language class diagram, an abstraction (Abstraction) is not implemented as usual in a single inheritance hierarchy.

  7. File:Abstract factory UML.svg - Wikipedia

    en.wikipedia.org/wiki/File:Abstract_factory_UML.svg

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  8. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns.The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

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