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  2. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its non-functional attributes), while preserving its functionality .

  3. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    Rule of three ("Three strikes and you refactor") is a code refactoring rule of thumb to decide when similar pieces of code should be refactored to avoid duplication. It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure.

  4. Byte Code Engineering Library - Wikipedia

    en.wikipedia.org/wiki/Byte_Code_Engineering_Library

    The Byte Code Engineering Library (BCEL) is a project sponsored by the Apache Foundation previously under their Jakarta charter to provide a simple API for decomposing, modifying, and recomposing binary Java classes (I.e. bytecode). The project was conceived and developed by Markus Dahm prior to officially being donated to the Apache Jakarta ...

  5. Code smell - Wikipedia

    en.wikipedia.org/wiki/Code_smell

    From the point of view of a programmer charged with performing refactoring, code smells are heuristics to indicate when to refactor, and what specific refactoring techniques to use. Thus, a code smell is a driver for refactoring. Factors such as the understandability of code, how easy it is to be modified, the ease in which it can be enhanced ...

  6. Strangler fig pattern - Wikipedia

    en.wikipedia.org/wiki/Strangler_fig_pattern

    Code can be divided into many small sections, wrapped with the strangler fig pattern, then that section of old code can be swapped out with new code before moving on to the next section. This is less risky and more incremental than swapping out the entire piece of software.

  7. Type generalization - Wikipedia

    en.wikipedia.org/wiki/Type_generalization

    Type generalization is a technique commonly used in refactoring.The idea is to draw on the benefits of object-orientation and make more-generalized types, thus enabling more code sharing, leading to better maintainability as there is less code to write.

  8. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  9. Memento pattern - Wikipedia

    en.wikipedia.org/wiki/Memento_pattern

    This example uses a String as the state, which is an immutable object in Java. In real-life scenarios the state will almost always be a mutable object, in which case a copy of the state must be made. It must be said that the implementation shown has a drawback: it declares an internal class.