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  2. Children's Discovery System - Wikipedia

    en.wikipedia.org/wiki/Children's_Discovery_System

    The Mattel Children's Discovery System is an early electronic educational toy product released by Mattel in 1981. The Children's Discovery System was targeted toward children aged 6 to 11 [ 1 ] and mimicked the look of a contemporary consumer-grade computer .

  3. GeoSafari - Wikipedia

    en.wikipedia.org/wiki/GeoSafari

    GeoSafari is a product line of technological educational toys, including the GeoSafari electronic teaching aid, GeoSafari Globe, and the Phonics Lab, owned by Educational Insights, Inc. [1] GeoSafari is an electronic self-teaching device created by brothers Burton and Stanley Cutler, who founded Educational Insights, Inc. in 1962. [ 2 ]

  4. Pixter - Wikipedia

    en.wikipedia.org/wiki/Pixter

    Pixter was among the first portable handheld touch screen drawing toys for children invented by Rehco, LLC and marketed by Fisher Price from 2000 through 2007. Pixter was pre-programmed with fun content and repeatable play.

  5. The 15 best sales this weekend: Toys, bedding, laptops and more

    www.aol.com/lifestyle/the-15-best-sales-this...

    Toniebox is an imagination-building, screen-free digital audio toy that plays stories, sings songs and more. It is designed to foster imagination and independent active play for children of all ages.

  6. OLPC XO - Wikipedia

    en.wikipedia.org/wiki/OLPC_XO

    The OLPC XO (formerly known as $100 Laptop, [2] Children's Machine, [3] 2B1 [4]) is a low cost laptop computer intended to be distributed to children in developing countries around the world, [5] to provide them with access to knowledge, and opportunities to "explore, experiment and express themselves" (constructionist learning). [6]

  7. Dynabook - Wikipedia

    en.wikipedia.org/wiki/Dynabook

    The KiddiComp concept, envisioned by Alan Kay in 1968 while a PhD candidate, [2] [3] and later developed and described as the Dynabook in his 1972 proposal "A personal computer for children of all ages", [1] outlines the requirements for a conceptual portable educational device that would offer similar functionality to that now supplied via a laptop computer or (in some of its other ...

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