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Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a ...
Download QR code; Print/export ... California Free State is a 1996 role-playing game supplement for Shadowrun published by FASA.
Eighth adventure of the Shadowrun Missions campaign 1st season and the third part of the Rose Croix Story Arc. It is separated in two files. One is for GMs and one for players. SRM0104: PDF only: 3rd: 2004: Shadowrun Missions: The Gambler: Ninth adventure of the Shadowrun Missions campaign 1st season and the fourth part of the Rose Croix Story ...
[1]: 434 Boyle tried out a new approach with the downloadable "Shadowrun Missions" adventures, which Rich Osterhout oversaw for their first season. [1]: 434 Boyle began work on a new Shadowrun edition around 2003, with the intention to provide much needed simplification, and this was published as Shadowrun, Fourth Edition (2005). [1]: 434
The player can customize their character's gender and appearance. There are five races to choose from: humans, elves, dwarves, orcs, and trolls. The game lacks traditional character classes, but players may optionally play as one of six pregenerated archetypes: street samurai, cybernetically-enhanced warriors who focus on weapon mastery; the spell-casting mages; deckers, who focus primarily on ...
Cover art by John Zeleznik, 1989. DNA / DOA is the first published adventure for the near-future cyberpunk role-playing game Shadowrun, released by FASA in 1989. Written by Dave Arneson, the co-creator of Dungeons & Dragons, Stephan Wieck criticized it for being more like a D&D adventure than a modern high-tech cyberpunk scenario.
Shadowrun Companion is a sourcebook featuring expanded rules for Shadowrun. The content includes: [1] Chapter 1: Expanded rules and options for character creation. Chapter 2: New skills; Chapter 3: Advice for gamemasters on how mega-corporations might hire shadowrunners; Chapter 4: Potential contacts and enemies of the player characters.
Bug City is a 160-page softcover book that was designed by Robert Cruz, Tom Dowd, Mike Nystul, Diane Piron-Gelman, and Christopher Kubasik, with interior art by Jim Nelson, Tom Baxa, Peter Bergting, Joel Biske, Earl Geier, Jeff Laubenstein, Larry MacDougall, and Jeff Miracola, and cover art by Rick Berry and Mike Nielsen.