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Haunted House is a 1982 adventure video game programmed by James Andreasen for the Atari Video Computer System (later renamed Atari 2600) and published by Atari.The player controls an avatar shaped like a pair of eyes who explores a mansion seeking out parts of an urn to return to the entrance.
The Ultimate Haunted House is a computer adventure game developed by Byron Preiss Multimedia/Brooklyn Multimedia and published and distributed by Microsoft Home.It places the player in the middle of a bizarrely humorous and eerie haunted house populated by Wilson's wacky characters.
The haunted house premise arose from a cartoon image of a haunted house that Gray had purchased, choosing to design the game around this image. [8] Gray cited Hammer House of Horror as an inspiration for the game's theme, including the character of Dr. Hamerstein, a mad scientist. [7] [8]
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The Haunted Mansion is a 2003 action-adventure video game developed by High Voltage Software, published by TDK Mediactive. The game is based on the Disney ride of the same name , rather than the eponymous film , which was released shortly after the game.
A video game of the Ju-On series was confirmed in May 2009. [5] Shortly afterwards, a demo of the game was unveiled at E3 2009, where Xseed Games described it as a "haunted house simulator", rather than a traditional survival horror game. [2] The game does not feature any combat, as its format relies on subtle exploration and scare tactics.
The game is loosely based on the book The Message in the Haunted Mansion (1995). Message in a Haunted Mansion was a commercial success, with sales of 300,000 units and revenues of $5.5 million in the United States alone by August 2006. At the time, Edge named it the country's 64th-best-selling computer game of the 21st century.
The game was designed to be child friendly rather than be a horror-focused title. [7] British development team Zoë Mode created the majority of the game including programming, artwork and design with NanaOn-Sha overseeing the project. [3] The game was originally planned for a 2011 release, but was delayed until 2012. [8]
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