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Continuity editing is the process, in film and video creation, of combining more-or-less related shots, or different components cut from a single shot, into a sequence to direct the viewer's attention to a pre-existing consistency of story across both time and physical location. [1]
The rule states that the camera should be kept on one side of an imaginary axis between two characters, so that the first character is always frame right of the second character. Moving the camera over the axis is called jumping the line or crossing the line; breaking the 180-degree rule by shooting on all sides is known as shooting in the round.
Three types of movement are defined: Rotatory movement, when the limb rotates around its axis without changing its place in space. An example of such movement is turning a door knob. Plane movement, the shortest distance traveled by a limb between any two positions on the SoR. "Jumping jacks" exercise is an example for Plane movement.
In the UK The Moving Picture Company had the first practical motion control rig. Designed and built in-house in 1981, it used the IMC operating system to control its various axes of movement. Peter Truckel, MPC's first in-house VFX supervisor, operated it for several years before leaving to pursue a career as a successful commercials director.
In the post-production process of film editing and video editing, a cut is an abrupt, but usually trivial film transition from one sequence to another. [1] It is synonymous with the term edit, though "edit" can imply any number of transitions or effects.
A film editor at work in 1946. Cutting on action or matching on action refers to film editing and video editing techniques where the editor cuts from one shot to another view that matches the first shot's action. [1] A common example is a man walking up to a door and reaching for the knob.
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