Search results
Results from the WOW.Com Content Network
Custom firmware is commonly seen in the PlayStation Portable handhelds released by Sony. Notable custom firmware include M33 by Dark_AleX as well as those made by others such as the 5.50GEN series, Minimum Edition (ME/LME) and PRO. Custom firmware is also seen in the PlayStation 3 console. Only early "Fat" and Slim (CECH-20xx until early CECH ...
This works on the latest firmware revisions. This in turn can be used to install CFW (custom firmware). Currently the most supported CFW is Aroma. Other choices of CFW are Mocha, Haxchi, and Tiramisu. Softmodding a Wii U allows users to run homebrew, load game backups, bypass region checks, and change fan and CPU/GPU speeds.
An LV2 patch was later released to allow Backup Managers to load game backups and was later integrated into the Managers themselves so that it doesn't have to be run whenever the PS3 is restarted. [citation needed] PS3 System Software update 3.56 tried to patch Miha's exploit for 3.55, however, within a day the system was circumvented again.
Different software titles use Cross-Play in different ways. For example, Ultimate Marvel vs. Capcom 3 is a title supporting the Cross-Play feature, and the PS3 version of the game can be controlled using the PS Vita system. In addition, some PS3 games can be played on the PS Vita using the PlayStation Now streaming service.
George Hotz claimed to have created custom firmware for the PS3 called 3.21OO that re-enables OtherOS and published a video as proof. [15] Some in the online community claim that this custom firmware was a hoax. [16] On July 14, 2010, Hotz announced that he would not bring out his custom firmware to the PlayStation 3. [17]
illustration of sea salt with arrow pointing at nori (seaweed) flakes. (TODAY Illustration / Getty Images)
Donald Trump campaign adviser Alex Bruesewitz collapsed on stage during an appearance at a Republican event in New York City.. On Sunday, Dec. 15, the 27-year-old political strategist was ...
Yosuke Shiokawa, a creative director at Square-Enix, came up with the idea of a game where the player was a ghost and pitched it to the development team at Airtight Games. [6] Airtight then came up with various concepts surrounding the ghost idea, some of which "were almost superhero stories" according to Matt Brunner, Airtight's chief creative ...