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card reading, also known as counting the hand; dummy reversal; endplay; coups; squeezes; suit combinations play; safety play; applying the principle of restricted choice;
The leader to the first trick is determined by the auction; the leader to each subsequent trick is the player who won the preceding trick. Each player, in clockwise order, plays one card on the trick. Players must play a card of the same suit as the original card led, unless they have none (said to be "void"), in which case they may play any card.
If a player goes alone, both partners discard their hands face down and the lone player may ask either for a card. The partner asked may hand over any card and the lone player discards a card face-down in return. The score for a march or a euchre is 3 points instead of 2. If the winner is playing alone, the score is 6 points instead of 4. [4]
All cards are dealt out and bidding goes around the table once. The minimum bid is six. If all pass, the dealer names trump at a minimum bid of six tricks. In a four-player game, a high bidder may opt to play alone and exchange any two cards with his or her partner and then play solo against the opposing team.
Adventures in Card Play by Géza Ottlik and Hugh Kelsey; Killing Defence at Bridge by Hugh Kelsey; Bridge in the Menagerie by Victor Mollo; Right Through the Pack by Robert Darvas and Norman de V. Hart; Watson on the Play of the Hand at Contract Bridge by Louis H. Watson; Card Play Technique or the Art of Being Lucky by Victor Mollo and Nico ...
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